This is another Zoa creature – this time bred for war. Not a hybrid like the soldier below, this pure Zoa has large spikes for impaling enemies and absorbs most kinetic impacts without taking much damage due to its distributed organ structure floating within a semipermeable membrane. The only non gelatinous parts of this creature are its spikes and mandibles.

I thought it would be interesting to show the development of a character for SHOC Trooper 2. The first rough design will probably end up being reused for a Zoa Controller – one of the more skilled workers of the Zoa.
One idea I am hoping will come across as the model progresses is the the Zoa is the jelly fish like organism on the other creature’s back. Its tentacles have penetrated the body of the bipedal creature so that it acts as its brain and central nervous system. Perhaps these creatures were bonded at birth, but the Zoa certainly got the better end of that deal, as the armored bipedal creature has lost all free will to the Zoa.

Finished rigging and texture for the low poly soldier.

Finished the model for my low poly soldier. Just need to texture it!

Crater City as seen from the 25th floor of a ruined building.

A closer look at the ruins behind crater city.

This a work in progress of a futuristic city I am working on. In the background are the ruins of a large city.

Here is a WIP of a transformable mech I am working on along with a little guy for scale.

I am slowly filling up my library of futuristic buildings to use in a large city set I am working on. I plan to finish up the textures on this model and tweak the mental ray materials. I also want to push the retrofit aspect a little further.
