Ruben Garza, Jr.
3304 Bratton Ridge Crossing
Austin, TX 78728
www.rubengarza.com
rubengarzajr@yahoo.com
http://www.linkedin.com/in/rubengarzajr
(512) 799-4222
Objective To create tools and cinematic quality artwork for video games.
Experience:
11/2011 – 2/2013 Vigil Games | Senior Technical Artist Austin, TX
* Implemented all in game cinematics.
* Created tools for automating cinema exports.
* Animated characters and managed outsource pipeline.
* Shipped Darksiders 2 for Xbox360, PS3, PC
1/2010 - 10/2011 Timegate Studios | Senior Technical Animator Sugar Land, TX
* Rigged & Skinned Xeno and Human characters for Aliens: Colonial Marines.
* Animated aliens, marines, vehicles and implemented them using UE3 Matinee \ Kismet.
* Created custom materials for Unreal 3: water, shields, glass
* Shipped Section 8:Prejudice for Xbox360, PS3, PC
2008 - 2010 EA Mythic | Senior Technical Artist Fairfax, VA
* Rebuilt a non-functional environment art pipeline.
* Wrote standalone xml and image browser in python script.
* Managed EASH outsourcing studio to deliver game ready assets.
* Shipped Ultima Online: The Stygian Abyss for PC
2006 - 2008 NCsoft Austin | Lead Technical Artist Austin, TX
* Created 3DS Max COLLADA exporter that supports models, textures, animations and triggers
* Managed 5 artists and negotiated deals with outsourcing studios to create game assets
* Established pipelines for all client side art processes from animation to character creation
* Shipped Tabula Rasa for PC (core technology group)
2004 - 2006 AUTODESK | Application Specialist Austin, TX
* Demonstrated 3DSMax functionality to game, military, architectural and video clients
* Trained many production studios in latest visualization techniques
2004 Midway Austin | Artist Austin, TX
* Created level, effects, and character animation as well as scripts
* Shipped Area 51 for PS2 and Xbox
2003 Wolfpack Studios | Technical Artist Austin, TX
* Created Max script Acclaim format motion capture importer/exporter
* Created proprietary format animation exporter
* Shipped Shadowbane: The Rise of Chaos for PC
2002–2003 Digital Anvil | Cinematic Artist Austin, TX
* Generated high resolution textures for Maya rendered Mission Briefings
* Created facial expressions and Viseme shapes for four characters
* Shipped Brute Force for Xbox
2001–2002 Point of View | Technical Artist Austin, TX
* Worked with converting models and animations from Maya to Max
* Shipped Scorpion King (PS2), Smash and Drive (port) and Spy Hunter (port)
1999–2001 Kinesoft Development | Lead Animator Austin, TX
* Directed motion capture session at Performance Capture Studios
* Managed 2 animators as well as a SWAT officer at a mocap shoot
* Tracked and managed the cleaning of over 500 pieces of motion capture
1996–1999 Origin Systems | Graphic Specialist Austin, TX
* Animated monster characters for Ultima Online
* Created the cover art for Computer Games Strategy Plus May 1999
* Shipped Wing Commander Prophecy (PC) and Ultima Online: The Second Age (PC)
Tools
* Experienced with 3DS Max, Maya, zBrush, Photoshop
* Experienced scripter, including Python, MaxScript and Mel
Skills
* Writing scripts to create custom tools and automate tasks
* Working closely with programmers to push technology
* 3D modeling and texturing
* Animation and editing motion capture