XML Skeleton Exporter

This script will export all objects in the max scene. It will export pos, rotation, and their heiarchy in an XML format. LIsted below is an example file I exported using this script.
This script converts max Z up to a Y up format.
Due to biped code issues, it is not current possible to export biped skeleton data. Just make a snapshot, and export that.
Open the script in max and run it. It is not a macroscript currently.