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XML Skeleton Exporter |

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This script will export all objects in the max scene. It will export pos, rotation, and their heiarchy in an XML format.
LIsted below is an example file I exported using this script. |
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Notes:
This script converts max Z up to a Y up format.
Due to biped code issues, it is not current possible to export biped skeleton data. Just make a snapshot, and export that.
Open the script in max and run it. It is not a macroscript currently. |
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